
Although in practice, the level design may be a little constrained, the game is designed in a way that does not feel restricted to the player at all. Overall, it allows for faster paced play but in most areas there is still room to explore and look around for secrets and hidden items. The level design in Super Mario Galaxy 2 is more compact compared to its predecessor, there are more galaxies than the original, however they tend to be smaller, making it a much more "linear" game than Galaxy 1. But given there wasn't much of a story to this game and if you divert your focus to the stages, it's an acceptable compromise. You can run around Starship Mario a little bit like a planet, but it just didn't feel the same. I was originally quite disappointed in this format since the first Super Mario Galaxy, along with Super Mario 64 and Super Mario Sunshine all had huge overworlds that you can roam around and explore. Instead, Starship Mario is used to fly to different galaxies that are selected using a traditional world map. There is no overworld like Rosalina's Comet Observatory in the original game. Previous transformations such as Bee Mario, Spring Mario and Fire Mario make a return and work the same way. And finally, Rock Mario where he can become a giant boulder and roll around, this is one of the worst power-ups as it can be very difficult to maintain control with the Wii remote. Getting the spin drill allows Mario to literally drill into the ground into the other side - allowing for some crazy manoeuvres where the gravity changes. Cloud Mario is a bit more floaty in the air and can spin up to three temporary cloud platforms that he can stand on. Mario has his standard Galaxy moves, the Luma spin attack, double/triple jumps, long jump, and backflip, but he also has a few new power-ups as well. Unfortunately, Yoshi is self-contained in a given area, you can't bring Yoshi to different stages to explore. He continues to have his signature flutter jump, in addition to being able to use his tongue to cycle around flowers to get an additional boost in the air. Yoshi doesn't appear in a lot of levels here, but he shows up enough to be relevant and he has some dynamic new power-ups such as the bulb berry, balloon and hot pepper.Īlthough many wacky and unusual transformations have also been in the Yoshi standalone games, it's still pretty comical to see him turn into a fat Yoshi floating in the air, and running like mad after eating a hot pepper. It was great to see the return of Yoshi as Mario's companion similar to his role in Super Mario Sunshine. Outside of the aesthetics, there were quite a few changes in the sequel - the biggest one being the addition of Yoshi. There were a few familiar tunes remixed from the ghost houses of Super Mario World, along with the Whomp's Fortress and slide music from Super Mario 64, which were nice touches to make a Mario fan smile. The music found in Galaxy 2 is also in a similar orchestral style as well - they didn't try to fix what wasn't broken here. It's unfortunate that we were not able to have this game in HD due to the Wii's limitations, it would have exemplified the visuals. As this is a direct sequel on the same console, no surprise here. The graphics have not changed much in Galaxy 2 compared to the original Super Mario Galaxy, it's the same visual design and in-game presentation. Miyamoto definitely wasn't kidding when he said Galaxy 2 would have as little story as possible. Mario finds Luma and he goes inside his hat like old times, and off we go to space again! Mr. Ok, so it turns out Bowser has again nabbed Peach. Princess Peach asks Mario to come over to the castle for cake (sound familiar?) and to watch shooting stars. Unfortunately, there isn't much of a plot in Super Mario Galaxy 2.

Spin-activated Red-Blue Panels in Super Mario Galaxy 2

Super Mario Galaxy was epic as it had a fascinating plot with Bowser crashing the Star Festival, to Rosalina's storybook, along with just the mystique of having an adventure take place in outer space - which made the game feel limitless.

The fact that this game exists is already special because Nintendo rarely makes direct sequels for mainline Mario games on the same console.Īs a big fan of the original Super Mario Galaxy which came out in 2007, I was quite excited when the news of a sequel broke. Happy birthday to Super Mario Galaxy 2! This month marks the 10th anniversary since the release of Mario's second space adventure, making it the perfect time to look back at this platformer for the Wii. Super Mario Galaxy 2: 10th Anniversary Review
